![half life 1 texture pack file type half life 1 texture pack file type](https://media.forgecdn.net/attachments/299/780/2020-06-21_18.png)
"Linux style user interface", it's not as simple to work with IMHO and it puts "a little of this here and a little of that there".Doesn't have all the features of professional suites.Works on Windows, Linux and OS X natively.Lightweight, doesn't require a lot of computer resources.Has support for a great deal of common file formats and then some.Has many users, meaning there's a lot of guides and tutorials for it.Open source! (While this might not matter to you, it means that if something is missing or you need something, someone can make that happen through programming).GIMP (GNU Image Manipulation Program) Link:.Windows and OS X only, Linux users must run Wine.Further straining your computers resources and slowing down the process of working with said formats. Not even through plugins and thusly, if you want to open say SVG, EPS or other vector based image formats you need to use another program in the Adobe suite to do so. Doesn't have natural support for certain file formats.Heavyweight, draws a lot of resources from your computer.Has support for a great deal of common file formats as well as the ability to interoperate with all programs in the Adobe CC suite seamlessly.Used by a lot of professionals, ensuring there's guides and tutorials for just about anything you want to do.Has a professionally developed user interface, making it easy to find what you are looking for.Comes with most of the professional grade tools you need.Adobe Photoshop (Note, Adobe also has a number of other image editing related applications) Link:.Unless you already have an image editing application of choice, here's a few that I (Cadde, in order of preference) recommend: This is where using GOOGLE really comes in handy.
![half life 1 texture pack file type half life 1 texture pack file type](https://media.moddb.com/images/mods/1/36/35397/20200603210740_1.jpg)
The guide assumes you are capable of filling in some blanks yourself, as explaining the inner operations of each and every image editor goes beyond the scope of this guide. Some image editors are free where others either cost money or require a subscription of some sort. This guide requires you to use at least one of the many flavors of image editing software out there. The thread/post might start off very basic and eventually grow to cover all aspects of the subject. That means, all moderators and admins are free to edit this and any reserved posts if new information arises from the community.
![half life 1 texture pack file type half life 1 texture pack file type](https://media.moddb.com/cache/images/mods/1/36/35397/thumb_620x2000/20171226005627_1.jpg)
So you might as well go with the pk3 format to bundle resources and the UDMF map format which allow for a lot more features (like floor/ceiling textures rotation and offset).This thread is intended as a community project thread. To be able to use your textures pack, you will want to target GZDoom (so your aren’t limited to the original 256 colors palette). If you are not on Windows, they work fine with Wine or a virtual machine. Ultimate Doom Builder and SLADE are the tool of the trade. And a incredibly amount of time lurking on mapping channels on Doom Discord servers (mostly #map-making on The Entryway server and the Hellforge Studio server). I watched a couple tutorial video on Youtube (eg. I only had a good understanding of how the original Doom engine worked, which I guess helped a bit. This is my first Doom level (except maybe for an unreleased two rooms level in the 90’s), so I had to learn from scratch. I really should try making some DOOM levels, I’m just not sure where to start tbh. Using it for the hallways was a pleasure, I started with that and I got a pretty good result in my first couple hours of mapping. I also extended the pack with a blue light and door, a door without a switch/control pad and a screen usable as a switch. I used original graphics for switches as the textures pack lack(ed) any (except for the one on the door, which is too small as a standalone switch). Having textures with metals panel covering the full height would have helped there. Except for the rivet bar which I feel I had to overuse a bit. The pack provides plenty of support and light textures, but they all have a hard seam when repeated vertically.
![half life 1 texture pack file type half life 1 texture pack file type](https://static.planetminecraft.com/files/image/minecraft/texture-pack/2020/967/13179492-edit_l.jpg)
It works okay for hallways, but for rooms I wish I had taller textures to work with to avoid repetition. The 64 heights and the lack of textures that tile well vertically was the main constraint (but kinda fun to work with). I noticed a few original DOOM textures in the play through video! I’d love to hear your feedback on what textures you felt like you were missing as you made the map.